Trinity
Intro This is one in a series of blog posts/articles I’m writing to describe my game design methodology. In the first article, I named the system “Trinity” – but I…
Spectra
Intro Chromaticity diagram for the CIE 1931 xy. Because spectrum. This is one part in a series of articles that will attempt to explain how I think when I design.…
Game Mechanics
Intro cuz game mechanics!! This is one part in a series of articles that will attempt to explain how I think when I design. The purpose of these articles is not…
Choice Fields
Intro A "Choice" Field. Get it? Eh? Eh? Why do I bother? This is a part of a series of articles that will attempt to explain how I think when…
Quick Tip: Boss Battles
Another short tip: The rule of threes is very obvious in most boss battles, but the rule of seven is less so. I've outlined a simple one below to get…
Quick Tip: The Rule of Threes
If it's worth doing once, it's worth doing three times. If you give the player a weapon that's useful in a certain situation, make sure you can design at least…