Economy Balancing Models
When you have a game system that involves the player using loot to buy rewards, I usually start calling that system an "economy." (Note: This isn't how some people use the word,…
Telegraphs 2: Post-attack vulnerability
Previous Article | Next Article My post on telegraphing enemy attacks, was about making an enemy telegraph before it attacks to ask the question: "Can you avoid my attack?" This…
Enemy Attacks and Telegraphing
Intro Like most things when it comes to video game design, I think of enemies in terms of: The Questions the enemy is asking players The Tools I need to…
Spectra
Intro Chromaticity diagram for the CIE 1931 xy. Because spectrum. This is one part in a series of articles that will attempt to explain how I think when I design.…
Quick Tip: Where do you start?
Game design is a circular problem, and figuring out where to begin can drive even the most seasoned professional a little batty. Where do you start? For example, let's say…