Reward Schedules
Carnival games are a great example of reward schedules. Since we've now established the best way to influence player behavior is via rewards, I want to talk about the ways…
A Morality Tale
This week I'm going to tell the story of how I learned one of the most important things I ever learned about game design: As a designer, it is not my job…
Enemy Attacks and Telegraphing
Intro Like most things when it comes to video game design, I think of enemies in terms of: The Questions the enemy is asking players The Tools I need to…
Trinity
Intro This is one in a series of blog posts/articles I’m writing to describe my game design methodology. In the first article, I named the system “Trinity” – but I…
Stagecraft in Player VS Player Games
Hey everyone, I’ve had a really rough week and don’t feel up to writing the article on Paths I was going to write. Instead, I’m going to do a short…