Chen Diagrams
This picture does not match the content around it. It is merely here to give the impression that this article is not all about words. Stupid words! In my fourth…
Learning from other Media
About five years ago or so, I felt like I needed to improve my game design skills, so I looked around to see what kind of books there were out…
Ramps, Part 2
Intro This is one in a series of articles I’m writing to describe the way I approach game design. In this article, I’m going to show you a trick I…
Spectra
Intro Chromaticity diagram for the CIE 1931 xy. Because spectrum. This is one part in a series of articles that will attempt to explain how I think when I design.…
Quick Tip: Boss Battles
Another short tip: The rule of threes is very obvious in most boss battles, but the rule of seven is less so. I've outlined a simple one below to get…
Quick Tip: The Rule of Seven
When pacing elements of your game, put them in batches of 7 at a time. Then pace them like this: 3-2-2, with a rest between each section. This is a…